Havok announced that it will be revealing Havok Complete 3, its integrated middleware solution at an exclusive launch event during the 2005 Game Developers Conference (organized by CMP Media, publishers of Gamasutra). Havok Complete 3 features the latest release of Havok's flagship product, Havok Physics 3, combined with Havok's newest product, Havok Animation 3.
Havok Physics 3 extends Havok Physics, acclaimed for its recent use in games including Bungie's Halo 2
and Valve's Half-Life 2
. Havok Physics 3 introduces Continuous Physics, an innovation that reduces game production time by eliminating "bullet-through-paper" problems that stem from high-velocity game objects.
Havok Animation 3 provides a set of general purpose run-time animation capabilities, including animation compression / decompression, blending, inverse-kinematics, and integration with Havok Physics 3. Havok Animation includes an integrated export, filtering, and preview tool chain that operates with commercial modeling and animation tools.
Together, Havok Physics and Havok Animation represent a game-play solution that can be integrated within a broad range of game architectures and pipelines. Havok Complete 3 is optimized for current generation game platforms but has been designed to meet the needs of game developers working on next generation game platforms.