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Intel-owned middleware and tools company Havok said that its fast-selling Cloth technology has made its debut in THQ's recently-released fighting game, UFC 2009: Undisputed.

Kris Graft, Contributor

May 29, 2009

1 Min Read

Intel-owned middleware and tools company Havok said that its fast-selling Cloth technology has made its debut in THQ's recently-released fighting game, UFC 2009: Undisputed. Cloth is the latest product from Havok, which is widely known in the games industry for its physics and animation offerings. Havok technology can be found in over 200 games, including Halo 3, MotorStorm and BioShock, among many others. THQ renewed its licensing agreement with Havok last year, allowing THQ to use Havok technology in upcoming games including Darksiders: Wrath of War and Red Faction: Guerrilla, as well as past titles such as Saints Row 2, de Blob and Company of Heroes. The Cloth tech integrates with Havok Physics, Havok Animation and Havok Behavior, and the company says it can be integrated with existing internal architectures. Havok managing director David O'Meara said in a statement, "In our ten year history, Havok Cloth has become our biggest selling product. After launching Havok Cloth in 2008, we've seen game developers rapidly integrating the technology into new game titles. Our technology gives artists and game developers greater control over the design process, making hair, character clothing and environmental cloth move in a realistic way." Gamasutra affiliate Game Developer magazine recently awarded Havok a Game Developer Front Line Award for Havok Physics.

About the Author(s)

Kris Graft

Contributor

Kris Graft is publisher at Game Developer.

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