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GoD Q&A: Sony's Ahnegard Talks Ericsson Gaming Tech

Sony Ericsson considers gaming as a crucial component of its handset strategy, and GamesOnDeck talked with Peter Ahnegård, partner manager of Games & Graphics at Son
Sony Ericsson considers gaming as a crucial component of its handset strategy, currently carrying 60 phones that support 3D gaming. GamesOnDeck talked with Peter Ahnegård, partner manager of Games & Graphics at Sony Ericsson Developer World, all about the company's latest gaming technology. Sony Ericsson works closely with game developers through its Developer World global support program for wireless developers. The program provides dedicated documentation, tools, training and other types of technical assistance, and through its Virtual Developer Lab service, community members get early access to early models of Java ME-based phones for testing. In addition, the company's developed technology specifically for games, as Ahnegård explains: "Overall, Sony Ericsson has made significant efforts to create an easy communication style to ensure that consumers get fast and easy access to various games, and that mobile phones support applications, content access and are optimized for this type of content. The latter has been achieved via larger screens, supporting many colors (65k-262k colors), polyphonic sound, multiple simultaneous keypress support, better graphics capabilities, advanced game engines, optimized Java performance, and hardware accelerated 3D gaming. Two of our new phones based on Java Platform 8 (supporting Mobile Services Architecture, the new umbrella standard for Java) are preloaded with THQ's Marble Madness." The full feature has further details on the technology and the ways Sony Ericsson makes it accessible for developers (no registration required, please feel free to link to this feature from other websites).

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