In this exclusive interview, Mike Yuen, head of the Qualcomm Gaming Group talks to GamesOnDeck about the difficulties of mobile development
, including platform fragmentation and content distribution, and discusses what Qualcomm is trying to do to change things.
In this excerpt, Yuen comments on what Brew's recent announcement that Microsoft would be extending its Live Anywhere capabilities to Qualcomm's platform means for the company and the mobile industry:
“That announcement is a validation of Brew and mobile gaming. The one billion dollars is really the amount that publishers and developers have earned in the ecosystem. It's the amount that we've gone out and collected from operators if their games are selling on their applications. That's come over the course of five or six years here. Mobile is still a young industry, but it's accelerating very quickly. The way we look at it, it's based on the development of standalone applications, or maybe networked ones.
The future of where we're headed is really building a full next generation gaming service. Xbox Live and PlayStation Home prove that a connected service and community have the potential to add a lot to gaming, and mobile is no different. We just move a little faster - it won't take us ten years to get there, because we have the benefit of the broader gaming industry moving in certain directions, and we follow in that slipstream. We want to put Live-type services onto a mobile phone. We think that will drive loyalty, activity, and ultimately royalties for everyone in the ecosystem.”
You can now read the full GamesOnDeck interview
, with more from Yuen on the difficulties of mobile development, including "the dreaded 'one line of text'" (no registration required, please feel free to link to this feature from external websites).