gDEBugger has announced the v1.5 release of its OpenGL API debugger and profiler, which traces application activity on top of the OpenGL API, letting programmers see what is happening within the graphic system implementation.
The new V1.5 introduces a Shader Viewer that displays a list of shading programs and shaders existing in each render context. This viewer displays each shader's source code and parameters. Also displayed is a list of each program’s attached shaders, active uniforms values and program parameters.
In addition, this version supports multithreaded applications, displaying a list of the debugged process threads and thread current render contexts. The Call Stack View now displays the call stack of any chosen thread.