gDEBugger has announced the v1.4 release of its OpenGL API debugger and profiler, which traces application activity on top of the OpenGL API, letting programmers see what is happening within the graphic system implementation.
This new version supports the OpenGL 2.0 standard and many additional extensions. The latest features include forcing the debugged application to use a stub fragment shader and forcing it to render using no lights. These features enable the pinpointing of application graphic performance bottlenecks caused by either fragment shaders or light-related calculations.
In addition, gDEBugger contains a break-on-detected error mechanism that breaks the debugged application run when detected errors occur. The texture viewer now displays images and properties of multi-textures.