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GDC Mobile 2006 Announces Details, Speakers

The organizers of the 2006 GDC Mobile conference have announced new details on the conference, which will take place immediately preceding the main Game Developers Confer...
The organizers of the 2006 GDC Mobile conference have announced new details on the conference, which will take place immediately preceding the main Game Developers Conference in San Jose this March. Notable new sessions in the mobile conference include 'Success Factors Of One Button Casual Mobile Games' by Gamevil's Kyu C. Lee, creator of the Skipping Stone mobile title, and 'Bringing Console Quality To Mobile', from Tim Closs, Head of Game Technology at Need For Speed Underground 2 developer Ideaworks3D, plus the intriguing sounding 'Cameras and Vision: Giving Your Games Sight' by Nokia Research engineer Antonio Haro. In addition to this, a Mobile Operator Spotlight featuring as yet un-named major mobile carriers and 'What's Next For Mobile Games' by GDC Mobile Founding Chairman Rob Tercek will also take place, alongside the popular 'World Tour Of Mobile Innovations' for 2006 which is traditionally run by Pikkle's David 'DC' Collier. There are also several mobile postmortems making an uncommon debut at GDC Mobile, including 'Re-forging a Legend: Postmortem for King Kong the Official Mobile Game of the Movie' from Gameloft's Eric Albert, and 'Creating Original Character-Based Brands and IP: A Postmortem on Johnny Crash' from Sumea Studio and Digital Chocolate Europe's Teemu Kivikangas. Taking place Monday, March 20 through Tuesday, March 21 at the Fairmont Hotel in San Jose, Calif. during GDC:06, GDC Mobile provides mobile game developers from around the globe the opportunity to debate the future of their medium with executives from the leading mobile network operators, MVNOs, advanced technology providers and major console game publishers, according to the organizers. More information is available at the official GDC Mobile website. [GDC 2006 is presented by the CMP Game Group, organizers of the Game Developers Conference Europe and Serious Games Summit, and publishers of Game Developer Magazine and Gamasutra.com.]

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