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GCG Feature: 'The Game Industry for Entry Level Artists: Your Portfolio'

In an in-depth educational feature for sister site Game Career Guide, game artist Samuel Crowe gets into the specifics of game artist jobs and portfolio recommendations -
September 25, 2006
In this in-depth feature for Gamasutra sister site Game Career Guide, game artist Samuel Crowe gets into the specifics of game artist jobs and portfolio recommendations. Crowe breaks down job titles and portfolio requirements for each. He opens with a general word of advice in the following excerpt: This is something I’m going to repeat, but it’s worth mentioning as much as possible. When using a website to show your skills, you must ask yourself one simple question: “Do I want to show people my work, or my website?” If you find that you’re spending all your time working on your site instead of showing your work, you’re doing something wrong. No one is going to hire you because you have a cool site—unless you specialize in interface design. I’ll go more in-depth with this later in the article. Before you can put together your website or demo, you must first decide what it is that you want to do. Everybody has at least one area they are strongest in and they prefer to work in. On the other hand, you are more valuable to a company if you are multifaceted and capable of performing many tasks. You can now read the full Game Career Guide feature to learn more (no registration required, please feel free to link to this column from external websites).

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