In part two of a three-part series on Keita Takahashi's whimsical, wonderful Katamari Damacy
on sister site Game Career Guide
, Vancouver Film School student Ryan Stancl talks about critical approaches to the game using Marxist, Structural, and Jungian forms of analysis.
Stancl begins his piece on Marxism as follows:
"In Katamari Damacy, there are two societal observations that run throughout the game that deserve a quick comment (and then a third, larger observation to follow).
First, when the player presses the Start button to pause the game, a fact pops up on the screen that’s different every time. In the top left-hand corner of the screen is the size of the katamari, and next to it there is a comparison of how big it is to the size of a random object in the game – “Your katamari is as big as *a number* of *an object.*” This is making a comment on how everyone in today’s society is constantly comparing things: the prices of items, their bodies to others, their happiness to their friends, etc."
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