In a very unique feature written for Gamasutra sister site
Game Career Guide, George Mason University's adjunct assistant professor and 'neural multimedia artist/researcher' Paras Kaul takes readers into the world and the mind of brain-age gaming far beyond even Nintendo's best, via brain wave interface systems and games.
In this section, Kaul discusses one of the games she has been designing to take advantage of brain waves:
"Crop Circles, the most recent brain game, presented at SIGGRAPH 2006 in Boston has the most sophisticated brain wave animation, whereby one of the crop circles that was discovered near Stonehenge, England was simulated and designed to move backwards and forwards on the Z-axis with a brain wave switch that measures peak values of wave amplitudes.
Brain switches also move individual spheres that comprise the crop circle formation up and down on the Y-axis. The object of this game is to be able to predetermine which sphere is moving where, and to make that motion happen with brain waves."
You can now
read the full Game Career Guide feature for more on brain-wave gaming, as well as a look at Kaul's own brain game prototypes,
Crossings and
Crop Circles (no registration required, please feel free to link to this column from external websites).