informa
/
3 min read
News

GameCareerGuide Features: A Design Challenge Double

This week, GameCareerGuide has posted both a new Game Design Challenge (asking readers to find a new hero) to its readers and
This week, GameCareerGuide has posted both a new Game Design Challenge (asking readers to find a new hero) to its readers and the results of its most recent competition (which all began with a mysterious letter.) A New Challenger Appears The latest Game Design Challenge, which is open to all of GameCareerGuide's readers, and which will accept submissions until September 16, asks entrants to take a look at their favorite games and figure out which character should step out as the hero of an original adventure. Inspired by Nippon Ichi's Prinny: Can I Really Be The Hero?, which promoted the peculiar penguins from the Disgaea series to a leading role, the latest GCG challenge asks the question: which overlooked game character should lead? For full details and guidelines, visit the challenge at GameCareerGuide. Results! The latest Game Design Challenge results are live. In the challenge, GCG asked its readers to envision a game touched off by a letter: "Though paper letters aren't such a big part of our lives anymore, they were once of tremendous significance. "Email, Twitter, blogs, instant messaging, cell phones, and Facebook have all drawn us closer, but there was a time when momentous information would come in a letter; information that could change the course of someone's life. "This design challenge deals with such a letter. "GameCareerGuide's readers were challenged to create a game called The Letter, which opens with the main character receiving a very significant letter. "What's the content of the letter? Where does he or she go from there? These elements were up to our readers, as were setting, content, and genre. The only restriction is that the game's story must begin with the protagonist receiving a letter." Here are the three top entries: Jay Gavarra Gavarra's entry makes the written word a crucial gameplay element, as the game's opening letter serves as both an initial impetus and a physical landscape that must be charted. Traditional platforming bridges the gap between the letter and the physical world in this imaginitive title. Garrett Guillotte Guillotte suggests a complex yet largely anonymous MMORPG in which players are drafted and instructed by a real-world letter. A mid-game twist provides additional tension, further fueled by the game's unique premise and lack of explicit communication. Alessandro Toffoli In Toffoli's version of The Letter, a homeless man receives a mysterious note that starts him on a journey to his troubled homeland. Players must use limited resources to complete difficult tasks and help a visually impaired young man survive his trek through a warring country. To read the winning submissions, including seven strong runners up, head on over to the results on GameCareerGuide right now.

Latest Jobs

Treyarch

Playa Vista, California
6.20.22
Audio Engineer

Digital Extremes

London, Ontario, Canada
6.20.22
Communications Director

High Moon Studios

Carlsbad, California
6.20.22
Senior Producer

Build a Rocket Boy Games

Edinburgh, Scotland
6.20.22
Lead UI Programmer
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more