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Game Technology Seminar Updates

Chris Hecker and Jeff Lander are announcing some speaker and lecture updates to their Game Technology Seminar series.
Among the additions are Casey Muratori on the intense mathematical demands rendering algorithms make on game geometry formats, Leo Guibas from Stanford talking about using randomization to design geometric algorithms, UC Berkeley’s Rob Thacker on massive scale particle simulations, Doug James from UBC discussing real-time deformable soft body algorithms and Looking Glass programmer Sean Barrett explaining why curved surfaces will never be worth the trouble. The Game Technology Seminars are set for January 30 through February 2, 2001, in San Francisco. More information is available at www.techsem.com.

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