informa
/
1 MIN READ
News

Gamasutra: 'Soapbox: Making Learning Fun'

In the latest Gamasutra feature, game designer and consultant Clark Quinn, author of Engaging Learn...
In the latest Gamasutra feature, game designer and consultant Clark Quinn, author of Engaging Learning: Designing e-Learning Simulation Games, gets on the Soapbox in his call for making educational video games fun. In this opinion piece, Quinn goes through his list of what elements a game should have to offer an experience that is engaging, and at the same time makes for effective learning. In particular, in his introduction, he notes: "It's obvious that learning games should work. Not only as we hear in prognostications from James Gee, Marc Prensky, and others, but our own intuition tells us (as well as watching kids), that when learning is done right, it can and should be fun. Learning should be hard fun. The question has always been, how do you systematically, and reliably, design fun learning? Previous attempts have been pretty hit or miss, at best. Just cramming game designers and educators in a room hasn't worked. What can we do?" You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites).

Latest Jobs

Cryptic Studios

Remote
1.19.23
Senior Producer

Night School Studio

Los Angeles, CA, USA
1.09.23
Level Designer / Scripter, Games Studio

Fast Travel Games

Hybrid (Stockholm, Sweden)
1.09.23
Social Media / Community Manager
More Jobs   

CONNECT WITH US

Explore the
Subscribe to
Follow us

Game Developer Job Board

Game Developer Newsletter

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more