Gamasutra is now seeking submissions for its regular 'Soapbox' column, in which professionals from the game industry discuss an issue of burning importance to them, in a short 750-1250 word editorial to be published as a main feature on the website.
Some of the past Soapbox columns include Michael Eilers discussing the
problems of difficulty and the interstitial gamer, Rafael Chandler talking about
active storytelling in games, Tadhg Kelly on
the problems of 'technoholism', and Greg Costikyan discussing
whether mobile game innovation is being stifled.
Those interested in submitting concepts should contact us at
[email protected], including their name, a short biography, and a short synopsis of the issue they would like to write the Soapbox on. Gamasutra pays a small cash honorarium for any Soapboxes published on the site. We are interested in both relevant development-related Soapboxes, as well as those dealing with larger publishing, marketing, retail, and trend-based issues.