Were you out of town for the holiday? Never fear, because Gamasutra is rounding up all the feature-length articles the site posted over the Xmas break, from Yuji Naka and Popcap interviews through Ratchet & Clank
postmortems and in-depth design articles.
The site continued updating over the holiday, with near-daily features for those game professionals who were still working during that time.
So here's the full list of features run over the two weeks of the holiday season:
Casual Game Design: PopCap's Jason Kapalka and Bejeweled Twist
"Seattle's PopCap is heading for $170 million in sales this year, and Gamasutra sits down with CCO Jason Kapalka to examine clones, Bejeweled Twist
, and why hex squares in puzzlers are "repellent"."
Gamasutra's Best Of 2008
"Ending out 2008, Gamasutra puts together the definitive compilation of our year-end lists, from surprises through game of the year and beyond, with bonus reader feedback."
Yuji Naka On New Beginnings At His Studio, Prope
"Gamasutra presents a rare interview with Sonic The Hedgehog co-creator Yuji Naka, with the famed designer discussing why he left Sega, his new studio Prope and the innovative Let's Tap
- You Say Tomato: A Pro on Fan-Translating Nintendo's Mother 3
"Gamasutra talks to Mother 3
fan-translator Clyde 'Tomato' Mandelin on the unofficial translation of the Nintendo classic, his day job in translation, and his localization heroes."
- The Megatrends of Game Design, Part 4
"Veteran game designer Pascal Luban (Splinter Cell: Chaos Theory
) concludes his fascinating series on major game industry trends by tackling user-generated content, player aging and emotion."
- Persuasive Games: Windows and Mirror's Edge
"In his regular Gamasutra column, author and game designer Bogost analyzes EA DICE's Mirror's Edge
, suggesting just why the title "presents a new view of our own experience of the world"."
- Postmortem: Insomniac's Ratchet & Clank Future: Tools of Destruction
"Reprinting one of Game Developer magazine's most acclaimed 2008 postmortems, Insomniac exclusively details the creation of the iconic PlayStation 3 platformer Ratchet & Clank Future
- Sponsored Feature: How to Start a Multi-Threading Relationship
"In his own inimitably amusing fashion, Goo!
programmer Tommy Refenes tackles the serious subject of creating and managing efficient and effective multi-threaded relationships for this Intel-sponsored Visual Computing feature."
The full list of recent Gamasutra article can be found on the Gamasutra features page