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Gamasutra Podcast: 'Is Jimi Hendrix a Good Level Designer?'

The latest Gamasutra Podcast features a lecture from GDC 2007 with Guitar Hero producer Daniel Sussman and senior sound designer Eric Brosius explaining how they created compelling game content from establishe
Gamasutra is proud to present the latest Gamasutra Podcast, part of our weekly audio sessions, which include both the Tom Kim-presented Gamasutra Podcast show, alongside the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences. Our latest podcast comes from this year's Game Developers Conference, with Harmonix's Guitar Hero producer Daniel Sussman and senior sound designer Eric Brosius explaining that, contrary to other genres, in most music games your songs are your levels, which means your sound designers are your level designers. Over the course of the lecture, the two discuss specifics on how they created compelling game content from established rock music in Guitar Hero, including how to choose songs that made good levels, some of the tools the studio used to "level the playing field," and specific examples from both Guitar Hero releases. You can now download the Gamasutra Podcast, 'Is Jimi Hendrix a Good Level Designer?' (.MP3, 59 minutes, 13.5 MB). In addition, you can subscribe to the Gamasutra podcasts by clicking this link for iTunes. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio.

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