Gamasutra is proud to present the latest Gamasutra Podcast, part of our weekly podcasts
, which include both the Tom Kim-presented Gamasutra Podcast show, alongside the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences.
Today's edition of the Gamasutra Podcast comes from the archives of the 2006 Game Developers Conference, with Carnegie Mellon University's Experimental Gameplay Project
co-founders Kyle Gabler and Kyle Gray, both now part of Electronic Arts, giving advice on how to make games fast with an arsenal of tips, tricks, and examples on extremely rapid high quality prototyping.
From the original GDC 2006 synopsis, which notes that its target audience was game designers, people with short attention spans, and anyone who's been preaching the oncoming return of creativity in gaming:
"A team of four grad students from Carnegie Mellon University locked themselves in a room with 3 rules: 1. Each game must be made in less than seven days, 2. Each game must be made by exactly one person, 3. Each game must be based around a theme like gravity, vegetation, swarms, etc. This is the aftermath. From the whirlwind Experimental Gameplay Project that lovingly brought you TOWER OF GOO and SUBURBAN BRAWL, this session is a giant collection of bite-size tips, tricks, and demos showing how anyone can prototype a ton of games and features in no time at all."
You can now download the Gamasutra Podcast, How to Prototype a Game in Under 7 Days
(.MP3, 60 minutes, 14.6 MB).
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