Gamasutra is proud to present the latest Gamasutra Podcast
, part of our weekly audio sessions, which include both the Tom Kim-presented Gamasutra Podcast show, alongside the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences.
This technical podcast features our first lecture presented from this year's Game Developers Conference, with Mark Cerny (Jak and Daxter, Ratchet and Clank, Resistance: Fall Of Man
), SCE/Naughty Dog's Jon Olick, and SCE lead graphics engineer Vince Diesi presenting PlayStation Edge, the advanced graphics toolkit for PlayStation 3 development announced and distributed at this year's conference.
Intended to give programmers creating PlayStation 3 content some background and necessary information on the toolset, GDC described the session like so:
"Three first party technology teams within Sony -- the WWS Europe Advanced Technology Group, WWS America ICE team, and WWS America Tools and Technology group -- have combined to create PlayStation® Edge, a set of cutting edge technologies for imminent release to all PlayStation 3 developers. Rather than an overarching engine, these teams have chosen to create specialized systems that demonstrate best practices of SPU and RSX utilization. A unique tool for RSX performance analysis, extensively used in the tuning of first party titles, will also be presented."
You can now download the Gamasutra Podcast, 'Cerny, Olick, Diesi Present PlayStation Edge'
(.MP3, 54 minutes, 12.3 MB).
In addition, you can subscribe to the Gamasutra podcasts
by clicking this link
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