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Gamasutra Member Blogs: From Wind Waker To Poseurs

In highlights from Gamasutra's Member Blogs, our weblog writers take an in-depth look at The Legend of Zelda: The Wind Waker, recent changes in Xbox Live policy and feeling more like a part of th
In highlights from Gamasutra's Member Blogs, our weblog writers take an in-depth look at The Legend of Zelda: The Wind Waker, recent changes in Xbox Live policy and feeling more like a part of the industry. Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. Our favorite blog post of the week will earn its author a lifetime subscription to Gamasutra's sister publication, Game Developer magazine. (All magazine recipients outside of the United States or Canada will receive lifetime electronic subscriptions.) We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. Here are the top member blogs for the week: This Week's Standout Member Blogs - Gaming can Save a Life (Colt Whitaker) Video games, like all types of media, have an ability to influence behavior, but many times critics of the industry only use the most negative examples of video game/behavioral relationship. Colt Whitaker takes a closer look at the issue. For his effort, Colt will receive a lifetime subscription to Gamasutra sister publication Game Developer magazine. - Let's Stop Digital Hate (Kirk Williams) "Xbox Live is opening up their services to include descriptions such as gender, race and sexual orientation. Hopefully, this will not cause a spread hate through the service," writes blogger Kirk Williams, commenting on Microsoft's recent change in Xbox Live policy. - The Philosophy of The Wind Waker - Part Two (Dan Merrill) Blogger Dan Merrill presents "Part Two of a series exploring The Legend of Zelda: The Wind Waker's deeper meaning, communicated through the story, the characters, the setting, and the gameplay mechanics." - The Homogeneous ‘Gamer’ Myth... (Jonathan Brown) "If you’re still using yourself as a benchmark for what gamers want then you might want to think again," argues Jonathan Brown. - No longer a poser.... Observations on GDC 2010 (Kimberly Unger) "I have been in the industry for almost 20 years now, and this is the first year I have gone to GDC without feeling like a total poser," says Kimberly Unger. Click through and see why she feels more a part of the games industry than ever.

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