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Gamasutra Member Blogs: From Why We Play Games To Industry-Sponsored Charities

In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including why we play games, difficulty curves, and industry-sponsored charities.
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including why we play games, difficulty curves, and industry-sponsored charities. Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. Here are the top member blogs for the week: This Week's Standout Member Blogs - Why We Play (Shoshannah Tekofsky) Shoshannah Tekofsky explores why we play games in the first place, using psychological models to examine how playing games can fulfill certain fundamental human needs. - Mother Issues: Gender, Guilt and Surrogacy in Metroid: Other M (Xander Markham) Despite its less-than-perfect presentation, Xander Markham takes a close look at Metroid: Other M's story, and picks out some subtle messages regarding gender and the importance of surrogacy to the game's narrative. - The Difficulty of Difficulty (Dylan Woodbury) Dylan Woodbury discusses the importance of balancing difficulty, offering possible solutions to prevent hiccups or sudden spikes in a game's difficulty curve. - Just How Big Is The iDevice Gaming Market? (Jamie Mann) Jamie Mann breaks down a number of statistics to examine Apple's presence in the mobile marketplace and compares the company to Nintendo, the other giant in the handheld arena. - Videogames and Charity (Chris K) The game industry has spawned a number of successful charities over the years, and Chris K offers a list of charities within the industry that support a wide range of important causes.

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