In highlights from Gamasutra's Member Blogs
, our bloggers write about diverse topics, including the limitations of 3D, motion control for disabled players, and the ECA’s petition against the federal regulation of game sales.
Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.
We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines
Here are the top member blogs for the week:
This Week's Standout Member Blogs
- Depth Misconception: The Problems With 3D
Ubisoft's head of UK marketing, Murray Pannell, claims 3D displays will become the standard in just three years. Xander Markham examines the limitations of the technology and explains why it likely won’t make the impact Pannell expects.
- Gaming Disabled
Isaiah Tayor, drawing from personal experience, explains why motion control gaming is a substantial addition to the medium and how it can affect players with disabilities.
- The Moments That Define Us, Or A Look At Sectional Game Design
Josh Bycer argues that breaking a game’s progression into several categories, such as shooting and puzzle solving, can help aid pacing and improve genres that can easily fall prey to repetition.
- Making Proper PC Versions of Cross-Platform Games
When console games are ported to PC, several frustrating omissions or oversights seem to occur again and again. Matthew Blevins offers several suggestions for developers that would make ports to the PC much more appealing.
- Why You Should Support The ECA’s Supreme Court Petition
The Supreme Court’s decision to take on a California case could put the regulation of game sales to minors in the hands of the federal government. Hoping to prevent this from happening, Ephriam Knight provides several reasons to support the ECA’s petition against federal regulation.