Showcasing highlights from Gamasutra's Member Blogs
, our weblog writers examine social game players, Demon's Souls
, and slow disc loads.
can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs
-- also highlighted weekly -- are written by selected development professionals.
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Here are the top member blogs for the week:
This Week's Standout Member Blogs
- A Peek into the Mind of a Social Gamer
(Hsiao Wei Chen)
Social games are monumentally successful, but they are also quite young, and relatively under-discussed compared to their more mature gaming brethren. Hsiao Wei Chen is a self-described social gamer, and in this post she provides a profile of the segment's audience.
For her effort, she will receive a lifetime subscription to Gamasutra sister publication Game Developer magazine
- Slow Disc Loads
Longtime game programmer David McClurg isn't a big fan of long disc load times, and yet they're still extremely common in games today. Here, he offers two reasons for the persistence of that pitfall.
- Selling Souls: Demon's Souls Analysis
Josh Bycer knew he'd love From's unlikely hit Demon's Souls
even before he started playing it, and in this post he goes into great detail as to why.
- Disturbing Happenings in iPhone Land and more...
Pay-to-play reviews and interviews are apparently alive and well in the Wild West-like world of iPhone games, as developer Marshal Hernandez recently discovered. He shares his unfortunate experiences here.
- Demarcation: An Objective Metric for Skills in Games
What demarcates skills from other aspects of games? Enrique Dryere offers his rubric of main skill qualities -- time, feedback, and potency -- and provides an additional list of important factors.