In highlights from Gamasutra's Member Blogs
, our weblog writers examine "breaking into" the industry, indie development, and getting old.
can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs
-- also highlighted weekly -- are written by selected development professionals.
Our favorite blog post of the week will earn its author a lifetime subscription to Gamasutra's sister publication, Game Developer magazine
. (All magazine recipients outside of the United States or Canada will receive lifetime electronic subscriptions.)
We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines
Here are the top member blogs for the week:
This Week's Standout Member Blogs
- So, You Want To Be A Rock Star?
After 25 years in IT, Robert Madsen has broken into the game industry. But why do we call it "breaking in," instead of just "getting a job"? He considers what makes games different.
For his effort, he will receive a lifetime subscription to Gamasutra sister publication Game Developer magazine
- New Order Design Versus Traditionalism And The Terror Of Getting Old
Ken Kinnison is feeling old, but it's not because he just turned 30. It's because of the voices. Not the ones in his head; the ones on the internet. And at conferences. Talking about modern video game design. What's going on?
- Indie Postmortem: Dual Zone
Indie postmortems are becoming all the rage in our Member Blogs section, and I'm all for it. This time, it's Eloy Ribera of Castellon, Spain-based Ninja Fever discussing the Xbox Live Indie Games release Dual Zone
. And it's in Game Developer
- The Game Of Losing
Why does it seem that even in an age of ever-increasing relevance of online features, multiplayer remains less popular than single-player? Call of Juarez
series level designer Kacper Szymczak investigates.
- To Fear or Embrace? The Outsider's Perspective
Jumping off a recent Gamasutra interview with Jordan Mechner and Eric Chahi
, Andrew Spearin considers the "insider" tendencies of the game industry, and his perspective as an "outsider."