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Gamasutra Member Blogs: From Criticisms Of 3D To The Quality Of Achievements

In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including the criticisms of 3D displays, game endings, and an examination of achievements.
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including the criticisms of 3D displays, game endings, and the current state of achievements. Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. Here are the top member blogs for the week: This Week's Standout Member Blogs - Glasses Or, How Nintendo Has Won The 3D War Before Its Even Begun (David Hughes) Joining the debate over the viability of 3D technology, David Hughes examines modern displays and 3D glasses, and concludes that the technology cannot succeed with its current limitations. - Starcraft II, Blizzard, And The Power Of Doing What Works (Andrew Calhoun) While fans and critics laud Starcraft II as an expertly crafted experience, several criticisms permeate discussion of the game. Andrew Calhoun addresses these points, and argues that innovation need not be a necessary element of a successful game. - The Healing Power Of Endings (Dan Felder) Dan Felder discusses the nature of game endings, suggesting that a game should never break the player’s heart at its conclusion, but should end in a way that feels fulfilling and leaves the player with a sense of satisfaction. - Left 4 Dead And Communicating In The Heat Of The Moment (Glenn White) Examining Left 4 Dead’s automated communication between players, Glenn White explores how to make online communication in games more efficient and useful to a wider audience. - The Right Kind Of Carrot (Josh Bycer) For better or worse, achievements have changed the way many of us play games. Josh Bycer defines and categorizes the types of achievements we see today, and explains why each type aids or detracts from the medium.

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