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Gamasutra Expert Blogs: From Prodding To Gifting

In the latest highlights from Gamasutra's Expert Blogs, industry notables write about multiplayer game matchmaking, forcing player progress, and the state of the Indian game developer market.
In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the official posting guidelines. In this latest round-up, industry notables write about multiplayer game matchmaking, forcing player progress, and the state of the Indian video game developer market, among other things. Here are the top blogs for the week: This Week's Standout Expert Blogs - On The Practical Application of Multiplayer Matchmaking (Nick Halme) Relic's Nick Halme looks at some of the problems with Microsoft's Xbox 360 and Windows PC matchmaking system Trueskill, presenting "not a complaint or a rant against Trueskill, but an attempt to point out what it's doing to players." - The Cattle Prod (Radek Koncewicz) Consultant and Incubator Games creative lead Radek Koncewicz discusses ways to go beyond encouraging player progress with the "cattle prod," which he defines as "A mechanic based on diminishing resources that forces the player to advance in order to avoid game death." - Gifted Games (Christine Kenney) Anthropologist Christine Kenney provides in-depth specifics for developers on how to make sure your game is a Christmas gift, from price and placement to promotion. - Game Development in India: The Road Ahead (Pallav Nawani) Designer, programmer and Dehradun-based IronCode co-founder Pallav Nawani looks at how "disruptive content" can help the Indian game market get up to speed -- and how "marketability" is even more important than innovation right now.

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