In highlights from Gamasutra's Expert Blogs
, industry notables talk about connective games, how the iPad may be affected by its lack of Flash support, and gameplay "system fatigue."
In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs
-- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs
are written by development professionals with a wealth of experience to share.
We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the official posting guidelines
Here are the top blogs for the week:
This Week's Standout Expert Blogs
- System Fatigue
"A lot of pervasive, game-like things are pretty boring. Games should be exceptional, not an extra layer of weaponized mundanity," writes David Hayward of Pixel Lab.
- Connective Games, Part 3: Help!
Neil Sorens continues his series on connective games, this time exploring how to "[use] connectivity to provide players with helpful and pertinent information during single-player games."
- Analysis: iPad and Game Development - Does Flash Still Matter?
M2 Research analyst with back with a new blog post, in which M2 "looks at the iPad as a gaming plaform and speaks with several developers on what it means to develop for the iPad and how the lack of Flash will impact their development."
- Cutting the Long Chain of Change
Jonathan Brown with Sidhe talks about work flow problems that occur when a design idea needs to travel down the sign-off chain in a development studio. "Sick and tired of seeing your ideas get butchered?" he asks. "There is a solution, but you'll have to abandon the notion of [the ideas] being solely your ideas."