In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain
Expert Blogs on Gamasutra.
Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the
invitation-only Expert Blogs are written by development professionals with a wealth of experience to share.
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In the latest set of Expert Blogs, industry notables from comScore and Wolfire comment on the importance of listening, the tedium of MMO classes, and models of civilizations, among others:
This Week's Standout Expert Blogs
Listening: The Lost Design Skill
Timothy Ryan
As teams get ever-larger and designers are split up into more and more specialties and hierarchies, longtime developer Timothy Ryan reminds game designers not to lose their grasp of an important skill: listening.
Isn't Anyone Tired of the Same Old MMO Classes Yet?
Edward Hunter
Well, aren't they?
comScore's Edward Hunter generated a massive comment thread with his reflection on massively multiplayer games, which almost without fail end up relying on the same tried-and-true player archetypes.
Creating the Illusion of Accomplishment
David Rosen
Why have web games like You Have to Burn the Rope and Achievement Unlocked struck such a chord with players? Wolfire Games founder David Rosen offers his take.
Guns Germs and Steel (and some Civilization)
James Portnow
Civilization IV is renowned not just as a crushingly addictive game experience, but also as a fascinating study of alternate history. James Portnow cross-references the game with Jared Diamond's acclaimed book Guns, Germs, and Steel to see how the two works' models of civilizations overlap.