In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs
-- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs
are written by development professionals with a wealth of experience to share.
We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the official posting guidelines
Here are the top blogs for the week:
This Week's Standout Expert Blogs
Achievement Design 101
Greg McClanahan was not a fan of Achievements at first. Now that he's responsible for all of the Achievements on Flash community gaming site Kongregate, he has had to figure out exactly why some Achievements work, and some don't. Here's his rundown…
Triangle Mesh Voxelization
Wolfire Games' David Rosen once again delivers a practical and accessible technical post, this time about implementing "Voxels," or "Volume Pixels" -- single cubes in a 3D lattice.
Branding, Games, and Films
It's well-known that your brand is closely tied to commercial success, but why? And how does that apply to games? Lewis Pulsipher looks at film, games, and fast food for an explanation as to how and why branding matters.
Better to be Sexy than Worthy.
Simple Lifeforms' Tadhg Kelly argues that it's "better to be sexy than worthy." By that, he means that developers should aim to create games that are remarkable or unusual, rather than ones that seek approval from some entity. "Unusual is frequently where the fun happens," he says.
Game Designer As A Dream Job?
Game designer Anthony Hart-Jones has what is supposed to be his dream job. But here he opens up about some of the realities and frustrations of being a game designer, from creative restraints to lack of substantial pay.