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In the latest Gamasutra feature, we speak in-depth to Little King's Story creator Yoshiro Kimura about his complex, touching goals for the game, and what

Leigh Alexander, Contributor

July 24, 2009

2 Min Read

Yoshiro Kimura is a game director with a different way of looking at the world. His 2002 PlayStation 2 game Chulip, unreleased in the U.S. until 2007 due to translation issues, puts the player in the role of a cherub who cheers up the inhabitants of a town by kissing them. His latest game, Little King's Story, was recently released for the Nintendo Wii in North America via XSeed and Marvelous. In the game, you play as a young boy who becomes a king and must, in a strategy/simulationy sort of way, lead his townspeople to improve their kingdom and eventually take on the world. Gamasutra now has an in-depth feature interview with quirky, creative Kimura, who explains his goals and message in creating the game: It's more of a message of, like, "We, as a group," but it's more like there's a leader, which is the king -- or in real life it could be a president. And each citizen will have their own life going within a world. But if the king says, "Okay, I want to go to battle," and just yank them out of their everyday life, they will complain about bit, but at the same time, at the end of the day, it's what the king wants. So, it's how you want to bring them into it together. Throughout the story, there's a game system, but it's really about co-existing with each other. For example, there's a leader and his subordinates. And all the subordinates are looking up to you, and they want to follow you because you're the leader -- the king. But if you progress through the story, there are different kingdoms and different kings, and they have that same aspect. People are looking up to them because that's their mindset, and they think that's the strongest king. Later on, you'll be fighting those kings to say who's the more noble, who's the better king. But throughout the whole game, there's the question of, "What is noble? What is to be more important? What does it mean to be the best in those kinds of aspects?" In the full feature, Kimura talks much more about the development of Little King's Story, his influences and his hopes for future projects (no registration required, please feel free to link to this feature from other websites).

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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