In today's Gamasutra cover feature, Dan Higgins proposes an argument for partial telecommuting in the game development workplace; in other words, saving time and resources by occasionally working from home.
The following extract serves as an introduction to the lengthy, detailed article:
"On the surface, allowing telecommuting seems like a win for the employee and a loss for employers. This doesn’t have to be the case. If we recognize the strengths, weakness, benefits and pitfalls of telecommuting, we can develop a productive solution to make it not only a win-win situation, but one of the most attractive and powerful programs offered by any game company.
It’s important to note that telecommuting isn’t for everyone or every job. There are some positions that require an employee to be onsite 100% of the time. To make things more complex, different jobs have different challenges to overcome to make telecommuting work well. For the scope of this article we’ll be looking specifically at game programmers and telecommuting, although many of the solutions presented can be applied to other disciplines."
You can now read the full Gamasutra feature
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