In one of today's Gamasutra features, we present the latest episode of GDCTV, a special feature showcasing streaming high-quality video content of some of the notable sessions of past Game Developers Conferences and Serious Games Summits.
This ATI-sponsored edition of GDCTV features three of the company's Game Developers Conference 2006 panels in free streaming video format:
"'Efficient Shader Tricks That Will Impress Your Friends!' with Christopher Oat
[Several computationally simple yet visually complex real-time shaders will be presented. Attendees will learn about Ambient Aperture Lighting for diffuse lighting from dynamic area light sources and thin volume rendering for realistic, creepy looking biological materials.]
'Practical Parallax Occlusion Mapping for Highly Detailed Surface Rendering' with Natalya Tatarchuk
[This session examines existing displacement-mapping algorithms in real-time domain. It presents the pros and cons of these algorithms for game developers. Finally, it presents an improved parallax occlusion mapping algorithm for dynamic real-time lighting of surfaces including soft shadows, a directable LOD system, and robust critical height field-ray intersection computation.]
'Advanced Rendering Techniques with OpenGL ES v1.1' with Dan Ginsburg
[This presentation provides detailed descriptions of advanced rendering techniques made possible with OpenGL ES v1.1+. Several advanced rendering techniques used in the launch demo for ATI’s Imageon 2380 are showcased and described.]"
You can now
learn more about the GDCTV presentation and click through to watch it in high quality streaming video, including sychronized slides where appropriate.