informa
/
2 MIN READ
News

Feature: 'SGS 2005: What's So Serious About Game Design?'

In another of today's main Gamasutra features, as part of this week's Serious Games Summit coverage, the second half of ...
In another of today's main Gamasutra features, as part of this week's Serious Games Summit coverage, the second half of Monday's keynote at SGS DC was given by Doug Whatley, CEO of BreakAway Games. His address concentrated on some of the practical problems of developing serious games, given his perspective as someone who has worked with a number of different serious games customers from a number of different fields. In this keynote write-up, Whatley's context for his speech is outlined: "Whatley's talk, which discussed how to harness the game-related learning techniques that the game business has developed, but also made the important point that, although the entertainment business has forced us to look at the development pipelines in new ways, we shouldn't look at the "serious games" products that are produced as something that replaces what we've already done. In other words, "serious games" can and should let you play scientist. Whatley then made a reference to Peter Perla's previous talk, noting the importance of wargaming as a trailblazer for this concept, and pointing out that military culture has been very accepting of gaming for a long time. In military research, he noted, there's always a very specific problem to be solved, and much process has already been developed by following techniques from military wargaming. As is the case with many speakers, Whatley then went on to try to define "serious games," at least in his view, arguing that his definition of the phrase would be: "A product that is not specifically entertainment, but uses entertainment or the techniques and processes of the entertainment business to achieve a purpose." The important point here, he argued is that such products are not just a replacement for e-learning or books - they should "fundamentally change the way we train, educate, and interact with the real world."" You can now read the full Gamasutra feature on the subject, including more information on the intriguing keynote (no registration required, please feel free to link to the article from external websites).

Latest Jobs

Cryptic Studios

Remote
1.19.23
Senior Producer

Night School Studio

Los Angeles, CA, USA
1.09.23
Level Designer / Scripter, Games Studio

Fast Travel Games

Hybrid (Stockholm, Sweden)
1.09.23
Social Media / Community Manager
More Jobs   

CONNECT WITH US

Explore the
Subscribe to
Follow us

Game Developer Job Board

Game Developer Newsletter

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more