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Feature: 'Question of the Week Responses: Best of GDC 2006'

In today's main feature, we present your responses to last week's Question of the Week which asked, "What were the most interesting announcements or sessions/events at th...
In today's main feature, we present your responses to last week's Question of the Week which asked, "What were the most interesting announcements or sessions/events at this year's Game Developers Conference?" In the following excerpt, Microsoft's Kim Pallister shares his favorites from the event: Jon Blow's experimental gameplay session is always a favorite, and this year didn't disappoint. I added the "Game Developers Rant" session to my favorites last year, and was pleased that this year most rants were peppered with a positive call to action for the audience (Crawford's being the exception). The quantity and quality of stuff being shown at the IGF year to year is astounding. I spent a lot of time there this year. More amusingly, an anonymous respondent replies: "The Sony and Nintendo keynotes were revealing. I realized that if Phil Harrison and Satoru Iwata got in a fight, Harrison would bore the Iwata to sleep by talking about e-commerce on the PSP." You can now read the full Gamasutra feature on the subject, including thoughts on game writing and the value of postmortems (no registration required, please feel free to link to this column from external websites).

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