In today's main feature, we present your responses to last week's Question of the Week which asked, "What were the most interesting announcements or sessions/events at this year's Game Developers Conference?"
In the following excerpt, Microsoft's Kim Pallister shares his favorites from the event:
Jon Blow's experimental gameplay session is always a favorite, and this year didn't disappoint. I added the "Game Developers Rant" session to my favorites last year, and was pleased that this year most rants were peppered with a positive call to action for the audience (Crawford's being the exception). The quantity and quality of stuff being shown at the IGF year to year is astounding. I spent a lot of time there this year.
More amusingly, an anonymous respondent replies:
"The Sony and Nintendo keynotes were revealing. I realized that if Phil Harrison and Satoru Iwata got in a fight, Harrison would bore the Iwata to sleep by talking about e-commerce on the PSP."
You can now read the full Gamasutra feature on the subject
, including thoughts on game writing and the value of postmortems (no registration required, please feel free to link to this column from external websites).