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Feature: 'Post-GDC: Top 10 Video Game Research Findings'

On the final day of the 2006 Game Developers Conference, three academics presented the top ten video game- related research projects from 2004 and 2005 whose sometimes su...
On the final day of the 2006 Game Developers Conference, three academics presented the top ten video game- related research projects from 2004 and 2005 whose sometimes surprising and intriguing findings could impact the way game creators think about and make games. In this extract, the concept itself and its background are discussed: "Ian Bogost, assistant professor at Georgia Institute of Technology, Mia Consalvo, associate professor at Ohio State University, and Jane McGonigal, a PhD candidate at the University of California, Berkeley convened to decide which research would make the top ten cut. Although the research they considered was not initially limited to the sciences, they opted to leave out work done in humanities departments simply because it was not quantified and thus not easily presentable in the 60-minute time slot afforded to GDC sessions. McGonigal even called the presentation a “rapid-fire top ten countdown,” in reference to the four- to five-minute intervals in which each complex work of research was presented." You can now read the full Gamasutra report on the subject, including plenty more information on this extremely important top ten (no registration required, please feel free to link to this feature from external websites).

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