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Feature: 'Playing Catch-Up: id's Paul Steed'

In another of today's main features, weekly column 'Playing Catch-Up', chatting to notable video game industry figures about their celebrated pasts and promising futures,...
In another of today's main features, weekly column 'Playing Catch-Up', chatting to notable video game industry figures about their celebrated pasts and promising futures, speaks to former id Software and Origin artist Paul Steed about his days since leaving the house that Doom built. In this extract, Steed discusses his brief time at Advance Technology Group, working directly for Microsoft on demonstrating Xbox 360 technology: "Basically, my role at Xbox was to be the lone creative voice in the land of the creatively challenged. I used to joke that I was the token game celebrity, everyone else was living breathing Microsoft celebrities, and they didn't know sh*t about videogames. There was this attitude where guys like J Allard were considered demigods, but there was a guy named Frank Savage, one of the best I've ever worked with, and his opinion on games didn't matter. When he says you're doing something wrong, you should listen to him. They had this attitude that people aren't accepting their way of things yet, but they will." You can now read the full Gamasutra feature on the subject, including a semi-detailed approach to breast bouncing physics, a singing dog, and Steed's move to Atari (no registration required, please feel free to link to the article from external websites).

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