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Feature: 'Playing Catch-Up: Crack dot Com's Dave 'DDT' Taylor'

In another of today's main features, weekly column 'Playing Catch-Up', chatting to notable video game industry figures about their celebrated pasts and promising futures,...
In another of today's main features, weekly column 'Playing Catch-Up', chatting to notable video game industry figures about their celebrated pasts and promising futures, speaks to former id Software programmer and Crack dot Com president Dave Taylor. In this extract, Taylor discusses the glorious demise of Crack dot Com and what happened afterwards: "Though several investors and publishers jumped on the opportunity to fund the game, titled Golgotha, Taylor refused to publish a game that he didn't fund to completion. "I was too proud to take publisher money," he said. "I thought, hey, it's my glorious vision, and they're going to f*ck it up!" Crack dot Com's final act was to release every asset and bit of source code for the game into the public domain, along with one final press release. "The bottom of that release just kind of said, 'Oh, by the way we're looking for jobs.'" he said. "I got some absolutely absurd offers and interest for things I absolutely was not qualified for. I kept saying over and over again, 'Why are you offering me this? I just ran a company into the ground!' But the recurring theme I heard was that they like the idea that we've been through the ringer."" You can now read the full Gamasutra feature on the subject, including plenty more information on Dave's beginnings at id, good times at Crack dot Com, and his more recent activities at Carbon 6 and on 'near-magical' new technology (no registration required, please feel free to link to the article from external websites).

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