informa
/
1 MIN READ
News

Feature: 'Indie Postmortem: Armadillo Run'

In today's exclusive Gamasutra feature, author Peter Stock provides a detailed postmortem of Armadillo Run, the physics-based puzzle game he independently designed, progr...
In today's exclusive Gamasutra feature, author Peter Stock provides a detailed postmortem of Armadillo Run, the physics-based puzzle game he independently designed, programmed, produced and published in a nine month span. The following extract serves as Stock's introduction to the full postmortem: "I decided to try my hand at making a game in July 2005. I thought that since I had a very low budget, the best strategy would be to make something small, interesting and different. I briefly thought about the target market (downloadable PC games) and thought that a slower-paced game with a mouse interface was more suitable than a joypad-based action game (which would be more suitable for a console). I wanted to work on something that interested me, and thought physics would fit the bill. I started off making a 2D spring simulation. Springs are great because they are simple to simulate individually, but what's interesting is that you can put them together and get a lot of interesting behaviour 'for free'. After spending a couple of weeks exploring the simulation of springs, I decided on the idea for my game - constructing structures from springs to transport a ball across each level of 'obstacles'. There was just one more thing I needed to make it a game - an animal that bore no resemblance to its physical counterpart (I've never seen a blue hedgehog). An armadillo seemed appropriate because one species of armadillo can roll itself into a ball. After my best artistic efforts, I had my mascot." You can read the full Gamasutra feature, including a number of lessons learned by this first-time game developer (no registration required, please feel free to link to this feature from external websites).

Latest Jobs

Treyarch

Playa Vista, Los Angeles, CA, USA
2.03.23
Senior Physics Gameplay Engineer - Treyarch

High Moon Studios

Carlsbad, CA, USA
2.03.23
VFX Artist - High Moon Studios

Anne Arundel Community College

Arnold, MD, USA
1.30.23
Instructor/Assistant Professor, Game Art

Treyarch Vancouver

Vancouver, BC, Canada
2.02.23
Producer - Treyarch Vancouver
More Jobs   

CONNECT WITH US

Explore the
Subscribe to
Follow us

Game Developer Job Board

Game Developer Newsletter

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more