In one of today's main Gamasutra features, ex-PopTop founder Phil Steinmeyer gives readers a look at the concept and visualization process for his new casual PC game, Bonnie's Bookstore
, which is being published by Bejeweled
creator and casual game giant PopCap.
As Steinmeyer notes in his introduction regarding his research methods:
"If you're not in the game development business, you might not realize how much experimentation it takes to arrive at a final product. My recently launched game, Bonnie's Bookstore, started off as a vaguely defined word game, without an overriding graphical concept or story.
Before any of these images were created, I had already settled on the basic game mechanic, after trying and discarding two other word game concepts/mechanics.
Now I had to settle on a theme. I had a list of possible game settings... [and] I submitted these concepts (with additional details) to a panel of 24 people who had volunteered (mainly as a result of my postings on my blog) to provide feedback."
You can now read the full Gamasutra feature on the subject
, including comments from Steinmeyer on the results of his poll and what happened next (no registration required, please feel free to link to the article from external websites).