Gamasutra is proud to present GDCTV, a special feature showcasing streaming high-quality video content of some of the notable sessions of this year's Game Developers Conference. For this session, we're pleased to showcase Lionhead Founder Peter Molyneux speaking on "Fable
: Lessons Learned."
The original presentation description for this lecture at Game Developers Conference 2005 explains:
Fable was Lionhead's first attempt at developing a console game and an RPG, and as with any firsts there are things that went far better than expected and other things that didn't turn out as well as hoped. Lionhead's Peter Molyneux and Microsoft's Josh Atkins revisit the Fable development process and look at what went right and what went wrong. Many lessons were learned during
Fable's development, with the result that Lionhead has substantially changed its development process for future titles. This talk hopes to illustrate the pitfalls that other developers might like to avoid, but also looks at the many good thing that were learned from
Fable. There is also the chance to see what the future holds for
You can now access the current GDCTV streaming lecture
: Lessons Learned” (a brief, free registration process is required if you have not previously registered.)