Gamasutra is proud to present GDCTV, a special feature showcasing streaming high-quality video content of some of the notable sessions of last year's Game Developers Conference and Serious Games Summit.
This session, a fascinating panel presented at Serious Games Summit 2005, is entitled "Assessment for Interactive Training Applications". It features a panel of serious game experts, including Virtual Heroes' Jerry Heneghan, Sandia National Laboratory's Elaine Raybourn, Duke University Human Simulation's Jeffrey M. Taekman, NASA Simulation's Priscilla Elfrey, and 3D Solve's Frank Boosman, discussing how state data is captured and how assessment is being used in serious games:
The description of the session given in the conference program at SGS 2005 explains:
"Most games based learning solutions capture state data, flag met or unmet performance criteria and “dump” this data at the end of an experiential learning session. More sophisticated solutions provide a robust After Action Reviews (AARs) that include the capture of time-stamped voice and video packets and chart the captured data graphically.
Other solutions provide the means for spectators to provide instructor and peer feedback in real-time. During this panel the participants will explore common assessment requirements across several disciplines.
This panel will explore how assessment is being used in games based learning solutions for:
- U.S. Army Special Forces Soldiers (Adaptive Thinking & Leadership-U.S. Army)
- New York City Firefighters (Hazmat-Hotzone)
- Engineering and Science undergraduates
- Medical School Students (surgical team coordination)
- Cross Cultural Communications (America's Army)"
You can now access the current GDCTV streaming lecture
for “Assessment for Interactive Training Applications” (a brief, free registration process is required if you have not previously registered.)