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In this GDC Radio panel from GDC 2003, now available as a podcast, Bungie's Jaime Griesemer, Mat Noguchi, and Marty O'Donnell, discuss the iterative, creative process that went into the making of both Halo and Halo 2, from design, engineerin

Simon Carless, Blogger

July 5, 2006

1 Min Read

Gamasutra is proud to present a series of weekly podcasts will alternate between two sources under the overarching GDC Radio brand - the Gamasutra podcast, a new original podcast show, and GDC Radio Archives, which will feature exclusively the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conference. Today's GDC Radio lecture comes from our extensive archive of Game Developers Conference recordings. In this panel from GDC 2003, Bungie's Jaime Griesemer and Mat Noguchi, along with Microsoft's Marty O'Donnell, discuss the iterative, creative process that went into the making of both Halo and Halo 2, from design, engineering and audio perspectives. You can now read more information on the podcast and click through to download this week's installment (no registration required, please feel free to link to this feature from external websites). You can subscribe to GDCRadio.net podcasts using iTunes and searching the directory for GDC Radio or by clicking this link. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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