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Feature: 'From a Distance: The Virtual Collaboration that Helped Score The Sims 2 DS/GBA'

Today's main feature showcases an interview with composer/sound designers Kyle Johnson (Moontech Studios) and Ian Stocker (Ian Stocker Sound Design) as they reveal and di...
Today's main feature showcases an interview with composer/sound designers Kyle Johnson (Moontech Studios) and Ian Stocker (Ian Stocker Sound Design) as they reveal and discuss the remote collaborative effort behind scoring The Sims 2 for the Nintendo DS and GBA. Here, Kyle talks about the difficulties in communicating online and reveals a specific unintended benefit of video chat: “The sound quality over video chat isn't the best in the world,” continues Ian, “and the connection also tends to be fragile. But even through AIM and MSN, I could do some good direction and we could have a very productive session in one to two hours. In a way, hearing the low-res feed through video chat was almost like hearing a sneak preview of what the guitars would sound like after they are compressed to fit on a handheld cartridge!” You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites).

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