In this event wrap-up and today's main Gamasutra feature, we look at the New York-based Deathmatch In The Stacks book launch, which featured game-related academics and professional developers, from Valve's Ken Birdwell to Adventure
creator Warren Robinett, dueling over game design ideas.
As the introduction to the piece explains:
"It's 7:05 pm, December 9, 2005 and Katie Salen is onstage at an amphitheater, with Eric Zimmerman not too far from her side. In front of her is a packed house that has braved the rather dreary New York winter weather to make it to the Parsons School of Design for an evening of game-related talk.
Katie is running a PowerPoint presentation set to music from the game Katamari Damacy. Along with pictures from various games, the audience was visited with images of city streets splashed with Space Invaders-inspired graffiti and children from an African tribe. They also read in bold white letters set to a pleasing blue backdrop: "When no one was looking.... games changed the world."
Thus kicked off "Deathmatch in the Stacks," an event celebrating The Game Design Reader: A Rules of Play Anthology, the follow-up to The Rules of Play, a textbook on the subject of game design, which also received a similar celebration a little over two years ago. And like that event, Salen and Zimmerman played host to a number of game design luminaries who gathered to discuss their thoughts, experiences, and passions. But it was a bit different this time around..."
You can now read the full Gamasutra feature on the subject
, which also includes plenty of information on the rest of the evening's fun (no registration required, please feel free to link to the article from external websites).