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Feature: 'E3 Report: Pitching Update: How to Give Your Game Idea Legs'

In today's second E3 feature article, Vincent Diamante discusses the E3 developer session dealing with the art and science of the game pitch - exactly how to get your gam...
In today's second E3 feature article, Vincent Diamante discusses the E3 developer session dealing with the art and science of the game pitch - exactly how to get your game signed with a publisher. This particular session took the form of a panel featuring representatives from Midway, THQ, Majesco, NCSoft, and Gearbox, among others. In his introduction, Vincent explains: "High above the E3 show floor, the fabled battleground of hundreds of video game content developers and publishers, a group of mostly young, independent game developers and soon-to-be developers gathered to hear a group of successful publishers and one successful developer insight into one of the most difficult and fabled aspects of the game creation process: the pitch. For this group of industry veterans, the pitch is not just a formality of a blockade between losing and winning a single contract; in fact, a good pitch can be the beginning of a multi-tiered structure of industry relationships that can be the difference between having nothing and thriving in an increasingly crazy world of electronic entertainment." You can now read the full Gamasutra feature on the subject (free registration required.)

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