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Feature: 'E3 Report: Developing Better Characters, Better Stories'

In today's feature covering the extensive developer sessions held at last week's E3 Expo, Frank Cifaldi covers the session in which a star-studded cast, including Tim Sch...
In today's feature covering the extensive developer sessions held at last week's E3 Expo, Frank Cifaldi covers the session in which a star-studded cast, including Tim Schafer, Toby Gard, and John Milius met away from the bright lights of the E3 show floor to discuss how a game character's emotion, passion, and intelligence makes the game experience real. Cifaldi's introduction to the piece sums up the mood: "The power may have been out in many of the conference rooms on the first day of the E3 Expo in Los Angeles, but just shy of 9:30 in the morning in room 404, the projector glowed strong and the faint sounds of a Red Hot Chili Peppers “Greatest Hits” disc eased its way across the floor, the opening act for an assembly of industry rock stars. The panel was called “Developing better characters, better stories: How a game character's emotion, passion, and intelligence makes the game experience real.” Moderator Ian Davis, CEO of Mad Doc Software, responsible for Empire Earth II and Dungeon Siege: Legends of Aranna, chatted casually with his fellow panel members before starting the show." You can now read the full Gamasutra feature on the subject (no registration currently required for this feature, please feel free to link from external websites.)

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