In today's main Gamasutra feature, game industry career expert Marc Mencher provides this helpful guide to negotiating compensation in the game industry, suggesting that, as a general rule of thumb, everything is negotiable.
Mencher explains in the introduction to his feature:
"Unlike your counterparts in the traditional business world who may earn a higher base salary, the game industry rewards for the level of your creativity and your willingness to take risks.
The unique aspect of negotiating compensation with a game company is that the employment package often contains a royalty percentage based upon the successful sale of the game in the market. The amount of this royalty is based upon individual and group participation.
While, for many, this financial potential may mine nothing more than a vein of gold or, for that matter, fool's gold, for others it can lead to the mother lode. Because you will be working your butt off either way, and because the financial potential exists, you might as well negotiate for it."
You can now read the full Gamasutra feature
on the subject (no registration required, please feel free to link to the article from external websites).