informa
/
1 MIN READ
News

Feature: 'Book Review - Real-Time Cinematography for Games'

In today's Gamasutra feature, Brad Kane reviews the book Real-Time Cinematography for Games, by Brian Hawkins, which makes a comparison between creating movies via...
In today's Gamasutra feature, Brad Kane reviews the book Real-Time Cinematography for Games, by Brian Hawkins, which makes a comparison between creating movies via a conventional filmmaking pipeline versus a real-time animated environment.. As Kane explains in his introduction: "The movie biz and game industry have a lot in common these days, with developers increasingly drawing on the lessons of Hollywood to bring a cinematic element to their games. In that vein comes Real-Time Cinematography for Games, by game developer and computer scientist Brian Hawkins, which translates the time-tested principles of live-action filmmaking into the language of interactive gaming. In Hawkins' cinematography model – which mimics the structure of a real-world film crew – the two most important elements of a cinematic engine are its cinematography and editing agents. These two, under the guidance of a director agent, make all aesthetic and technical decisions about a given scene, which they implement through a squad of secondary agents, such as a camera operator and a gaffer." You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites).

Latest Jobs

Cryptic Studios

Remote
1.19.23
Senior Producer

Anne Arundel Community College

Arnold, MD, USA
1.30.23
Instructor/Assistant Professor, Game Art

Night School Studio

Los Angeles, CA, USA
1.09.23
Level Designer / Scripter, Games Studio
More Jobs   

CONNECT WITH US

Explore the
Subscribe to
Follow us

Game Developer Job Board

Game Developer Newsletter

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more