informa
2 min read
article

Feature: 'A Circular Model of Gameplay'

In today's main Gamasutra feature, longtime UK-based game designer and producer Tom Heaton discusses how observation and action interact in video game design, taking the ...
In today's main Gamasutra feature, longtime UK-based game designer and producer Tom Heaton discusses how observation and action interact in video game design, taking the Burnout series as an example of the 'circularity of the gameplay experience'. In the following excerpt, Heaton begins to outline his model: The model contains only two components – the player and the game. The player is a human who has elected to play. The game is a system that the player interacts with - crudely speaking, everything that is not the player is part of the game, including other players. All information about the game is conveyed to the player through clearly defined output channels and all the player's actions in the game are carried through clearly defined input channels. Gameplay occurs when the player interacts with the game. But in this model, the interaction is not random, it is a flow of information from the game to the player and from the player back to the game. The interaction is circular – the flow is always in the same direction and no stage can be missed. You can now read the full Gamasutra feature on the subject, including an example of how the model works in Burnout 3: Takedown (no registration required, please feel free to link to this feature).

Latest Jobs

Studio Pixanoh LLC

Los Angeles, California
05.20.22
Combat Designer

Treyarch

Playa Vista, California or Vancouver, BC
05.20.22
AI Engineer

Question

Remote
05.20.22
Lead Level Designer (South Park)

Remedy Entertainment

Helsinki Metropolitan Area, Finland
05.23.22
Rigging Artist
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more