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In an interview conducted with Gamasutra sister publication Game Developer at the recent Game Developers Conference, maverick Namco designer and _Katamari Damacy...

Simon Carless, Blogger

April 19, 2006

1 Min Read

In an interview conducted with Gamasutra sister publication Game Developer at the recent Game Developers Conference, maverick Namco designer and Katamari Damacy creator Keita Takahashi has expressed skepticism over Nintendo's next-gen Revolution console, particularly targeting the machine's innovative control design. Takahashi commented of the Revolution, which has drawn widespread praise for its underlying concepts from other Eastern and Western designers: "I'm not really interested in it. I don't think a controller should have that much influence on the enjoyment of games." He continued: "I see what [Nintendo is] trying to do, but they're putting such emphasis on the controller; 'Woah, this controller lets you do this!' and I'm thinking - are you messing with us?" Takahashi, who has not yet announced his current post-Katamari game project or its platform, concluded on the subject of the Revolution: "So, there's nothing I really want to do with it right now." Game Developer's full interview with Takahashi will appear in a forthcoming issue of the magazine, including more insight from the Namco designer, whose unconventional views, including comments in a BBC News interview that he was arguably more interested in designing children's playgrounds than video games, continue to be of interest to the game business.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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