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Epic Launches Korean Subsidiary

Epic Games now has a Korean subsidiary. Based in Seoul, the new wholly-owned office is aimed to offer developers in the region licensing and support on the company's Unreal Engine 3.
Epic Games now has a Korean subsidiary. Based in Seoul, the new wholly-owned office is aimed to offer developers in the region licensing and support on the company's Unreal Engine 3. Epic Games Korea will be headed up by territory manager Ray Park. Previously with Microsoft, Park oversaw the launch of Microsoft's Massive in-game ad network in Korea and provided third-party support to publishers shipping games for Xbox platforms in Asia. Park also worked with Sony Computer Entertainment Korea from its inception, heading up the third-party software licensing group. At Epic Korea, he'll be supported by Unreal programmer Jack Porter, whose experience includes adapting the Unreal engine for Softmax's Magna Carta games on consoles. Park says the founding of the new Korean office is part of of Epic's goal to "collaborate more closely with the Korean development community." Jay Wilbur, Epic Games’ vice president of business development, also met with industry officials and journalists to discuss the company’s business strategy in Korea. Epic VP of business development Jay Wilbur adds: "Epic has been providing Unreal Engine technology to the Korean market for over five years, with the simple goal of helping our customers make better games," said Wilbur. "We are now expanding our commitment to the Korean game industry by opening a local subsidiary, hosting a third of our global licensing resources, to serve as a hub for Unreal Engine access, knowledge and support in the Korean marketplace."

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